Mario (WC2)

Mario was confirmed to be a playable character in Worlds Collide 2. He was also one of the 4 other characters to be confirmed on the same day as 1/7/15.

Changes from WC1 to WC2
Mario has been slightly buffed, He appears to be quicker and stronger than in past games, as well as being more capable of comboing and KOing.
 * Mario is stronger than his other apperance in Worlds Collide 1
 * Many of his attacks has sped up.
 * Forward smash has increased knockback.
 * Up Smash has more KOing power.
 * Down Smash has increased knockback
 * However it deals less damage
 * Mario's forward ariel's speed, knockback, and damage have been increased.
 * His back ariel has been strengthen
 * Back Throw has increased damage
 * Down throw has drastically less base knockback, allowing it to combo into other moves more reliably at lower percentages.
 * Mario Finale does more damage than what it was in brawl
 * However it has less vertical Range
 * Mario's Side special Cape deals less damage on the ground
 * Jab combo is quicker
 * Mario's Down special is now "Star Spin"
 * Mario's down ariel is now his old Drill kick animation
 * Mario now grabs with one hand instead of two
 * If a Fireball hits an opponent, a sound effect of an enemy being defeated from the original Super Mario Bros. game plays.

Attacks

 * Standard Attack:
 * Dash Attack:
 * Side Tilt:
 * Side Smash:
 * Up Tilt:
 * Up Smash
 * Down Tilt:
 * Down Smash:

Ariel

 * Neutral Ariel:
 * Forward Ariel:
 * Back Ariel:
 * Up Ariel:
 * Down Ariel:

Grabs and Throws

 * Pummel:
 * Forward Throw:
 * Back Throw:
 * Up Throw:
 * Down Throw:

Taunts

 * Up:
 * Side:
 * Down:

Trophy Description

 * Classic Mode:
 * All-Star Mode: